crabidy/crabidy-core/crabidy/v1/crabidy.proto

201 lines
4.2 KiB
Protocol Buffer

syntax = "proto3";
package crabidy.v1;
service CrabidyService {
// System
rpc Init(InitRequest) returns (InitResponse);
// Library
rpc GetLibraryNode(GetLibraryNodeRequest) returns (GetLibraryNodeResponse);
// Queue
rpc Queue(QueueRequest) returns (QueueResponse);
rpc Replace(ReplaceRequest) returns (ReplaceResponse);
rpc Append(AppendRequest) returns (AppendResponse);
rpc Remove(RemoveRequest) returns (RemoveResponse);
rpc Insert(InsertRequest) returns (InsertResponse);
rpc SetCurrent(SetCurrentRequest) returns (SetCurrentResponse);
rpc ToggleShuffle(ToggleShuffleRequest) returns (ToggleShuffleResponse);
rpc ToggleRepeat(ToggleRepeatRequest) returns (ToggleRepeatResponse);
rpc GetUpdateStream(GetUpdateStreamRequest) returns (stream GetUpdateStreamResponse);
rpc ClearQueue(ClearQueueRequest) returns (ClearQueueRequest);
rpc SaveQueue(SaveQueueRequest) returns (SaveQueueResponse);
// Playback
rpc TogglePlay(TogglePlayRequest) returns (TogglePlayResponse);
rpc Stop(StopRequest) returns (StopResponse);
rpc ChangeVolume(ChangeVolumeRequest) returns (ChangeVolumeResponse);
rpc ToggleMute(ToggleMuteRequest) returns (ToggleMuteResponse);
rpc Next(NextRequest) returns (NextResponse);
rpc Prev(PrevRequest) returns (PrevResponse);
rpc RestartTrack(RestartTrackRequest) returns (RestartTrackResponse);
}
// System
message InitRequest {}
message InitResponse {
Queue queue = 1;
QueueModifiers mods = 2;
QueueTrack queue_track = 3;
PlayState play_state = 4;
float volume = 5;
bool mute = 6;
TrackPosition position = 7;
}
// Library
message GetLibraryNodeRequest {
string uuid = 1;
}
message GetLibraryNodeResponse {
LibraryNode node = 1;
}
// Queue
message QueueRequest {
repeated string uuids = 1;
}
message QueueResponse {}
message ReplaceRequest {
repeated string uuids = 1;
}
message ReplaceResponse {}
message AppendRequest {
repeated string uuids = 1;
}
message AppendResponse {}
message RemoveRequest {
repeated uint32 positions = 1;
}
message RemoveResponse {}
message InsertRequest {
uint32 position = 1;
repeated string uuids = 2;
}
message InsertResponse {}
message SetCurrentRequest {
uint32 position = 1;
}
message SetCurrentResponse {}
message ToggleShuffleRequest {}
message ToggleShuffleResponse {}
message ToggleRepeatRequest {}
message ToggleRepeatResponse {}
message SaveQueueRequest {
string name = 1;
}
message SaveQueueResponse {}
message ClearQueueRequest {
bool exclude_current = 1;
}
message ClearQueueResponse {}
// Stream
message GetUpdateStreamRequest {}
message GetUpdateStreamResponse {
oneof update {
Queue queue = 1;
QueueModifiers mods = 2;
QueueTrack queue_track = 3;
PlayState play_state = 4;
float volume = 5;
bool mute = 6;
TrackPosition position = 7;
}
}
// Playback
message TogglePlayRequest {}
message TogglePlayResponse {}
message StopRequest {}
message StopResponse {}
message ChangeVolumeRequest {
float delta = 1;
}
message ChangeVolumeResponse {}
message ToggleMuteRequest {}
message ToggleMuteResponse {}
message NextRequest {}
message NextResponse {}
message PrevRequest {}
message PrevResponse {}
message RestartTrackRequest {}
message RestartTrackResponse {}
// Data types
message LibraryNodeChild {
string uuid = 1;
string title = 2;
bool is_queable = 3;
}
message QueueModifiers {
bool shuffle = 1;
bool repeat = 2;
}
message Queue {
uint64 timestamp = 1;
uint32 current_position = 2;
// Without album
repeated Track tracks = 3;
}
message QueueTrack {
uint32 queue_position = 1;
// With album
optional Track track = 2;
}
enum PlayState {
PLAY_STATE_UNSPECIFIED = 0;
PLAY_STATE_STOPPED = 1;
PLAY_STATE_LOADING = 2;
PLAY_STATE_PLAYING = 3;
PLAY_STATE_PAUSED = 4;
}
message TrackPosition {
uint32 duration = 1;
uint32 position = 2;
}
message Album {
string title = 1;
optional string release_date = 2;
}
message Track {
// Including provider
string uuid = 1;
string artist = 2;
string title = 3;
optional uint32 duration = 4;
optional Album album = 5;
}
message LibraryNode {
// Including provider
string uuid = 1;
string title = 2;
repeated LibraryNodeChild children = 3;
optional string parent = 4;
repeated Track tracks = 5;
bool is_queable = 6;
}