Four findings from a day's cbd.log and a 121-entry queue.
**Dedup by title.** The provider-item identity removed nothing from that
queue — 121 entries, 121 distinct ids — while three "Sink Into The Hips"
sat in it: two remixes and the album version, 171/189/228s. Those are
different recordings and merging them by default would silently discard a
version the user chose, so the default stands and `DedupQueue` gains a
`by_title` flag: lowercased (artist, title), survivor = the playing entry
else the *longest* take. Own key everywhere (`U`, `queue dedup --titles`)
because it throws recordings away. Duration-tolerant matching was the
third option and is not worth it: every same-title group in that queue
differed by tens of seconds, so a safe tolerance caught nothing.
**stderr no longer points at the terminal.** tracing goes to a file
because the TUI owns the screen, but fd 2 did not — and in the bundled
`cbd` the ALSA C library shares the process, so its "underrun occurred"
printed straight onto the interface, scrolled the terminal a line and
left the layout looking shifted (the queue appearing to bleed into the
now-playing pane; ratatui repaints only changed cells, so it persisted).
The message was lost too. One dup2 before the alternate screen sends fd 2
to `<log dir>/cbd.stderr.log`, so those diagnostics are kept instead.
**The spectrum flapped ~1/s during playback**, 3664 times in one log.
tokio's default MissedTickBehavior::Burst keeps the absolute schedule, so
once the per-tick FFT lateness reaches a whole period two ticks fire back
to back and the second necessarily sees no new frames — read as silence,
which zeroed the bars. Now `Delay`, plus a FlowDetector that wants two
consecutive empty ticks before declaring idle.
**The one ERROR in the log was a shutdown race**, mislabelled: "request
to server failed: sending on a closed channel" was the orchestrator's
send to the UI channel after the UI thread exited. It now reports the UI
closing at info and stops the loop instead of spinning on a stream nobody
reads.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two verbs that rewrite what the queue already holds instead of adding to
it: DedupQueue and SortQueue, on the playback loop, for every client.
Client-side was the tempting shortcut and the wrong one — a
client-computed Remove races the resolve stream, and "sorting" as a
Replace of paths re-resolves everything through providers and restarts
playback at the head.
A duplicate is the same provider item id *scoped to its provider* (the
content store keys content the same way, so unscoped ids let two
providers' numeric ids collide), or the whole path when a provider
reports no id. Deliberately not artist+title: identical metadata is
routinely a different recording, and a wrong merge is unrecoverable
queue state. Within a group the playing entry survives, else the
earliest — "keep the first" stops the music whenever the playing copy is
a later one — and the removal itself goes through remove_tracks, so one
code path maintains play_order.
Sorting permutes `tracks` and then treats the play order by mode: with
shuffle off it rebuilds it as the identity with the cursor on the current
track (the sort decides what plays next), with shuffle on it remaps it
through the permutation so the shuffled sequence and the position in it
survive. Five stable strategies (artist→album, album, title, duration,
reverse), keys built once per track, unknown sorting last in both
directions, and UNSPECIFIED refused as InvalidArgument.
DedupQueue answers with a count, alone among the queue verbs: 0 cannot be
recovered from the new snapshot and is what a user needs to hear. It
crosses as a number — the wording is each client's. TUI: `u` and a modal
`S` sort menu whose unclaimed keys are swallowed, plus the count in the
queue pane title. Web: the same keys, clickable menu rows, toolbar
buttons, count in a toast. CLI: `queue dedup` and `queue sort <key>
[--desc]` with the strategy as a ValueEnum.
Full dev-flow: architecture/queue-order.md, quality/queue-order.md,
plan/queue-order.md, plan/summary.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The volume display read 0% always, because the level never reached a
client. Three holes, each sufficient on its own:
- `Init` hardcoded `volume: 0.0`, `mute: false` and a zeroed position.
- `ChangeVolume` broadcast nothing, so no client learned the level had
changed and the display could not recover from that init value. The web
slider was equally silent and never tracked J/K.
- `PlaybackCommand::VolumeChanged`/`MuteChanged` are handled but sent by
nobody — a broadcast path that looks real and does nothing, which is
presumably how the above went unnoticed. Left alone here.
`ChangeVolume` now broadcasts the level the engine actually took, so
clients see the 1.1 clamp rather than what they asked for, plus
`Mute(false)`, since `set_volume` unmutes and the indicator would
otherwise stick.
The hardcoding had a cause: the init response is built while holding the
queue's std Mutex guard, which cannot be held across an await. The player
reads now happen before the lock is taken, each with a 1 s budget —
`Init` is the connect path, and the engine can be 30 s deep in opening a
stream, so a client must get a usable snapshot rather than hang.
Fixing the init position also fixes click-to-seek against a paused
server: no position ticks flow while paused, so the web client sent
`target - 0` and the engine added it to the real position.
Adds `Player::is_muted`, since only `toggle_mute` existed and that cannot
ask without changing the state.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The audio engine could already seek and nothing called it: no rpc, no
playback command, no binding. This wires it from every client.
The one real decision was where the arithmetic lives. A seek is relative
but the engine seeks to an absolute position, so either the client computes
a target from the last position update or it sends an offset and the engine
adds it to the live position. The offset wins on the ordinary case of
pressing the key twice: positions are broadcast on a 250 ms tick and then
cross the network, so three quick presses would all read the same stale
base and jump 15 s instead of 45. It also keeps the clamping policy in one
place instead of three clients, and matters more while paused, where no
position updates arrive at all.
So the wire carries sint32 delta_millis and the step is a client constant.
It also uncovered a live panic: seek_to did
`time.clamp(Duration::from_secs(1), duration)`, and `Ord::clamp` asserts
min <= max while `duration()` returns 0 for any source that reported no
length (HLS, some streams). That panicked the engine thread, killing audio.
Unreachable only because nothing called it; wiring seek made it reachable
from user input. It is now saturating arithmetic in a pure, exhaustively
tested function.
Boundaries: backwards saturates at 0 and never enters the previous track;
forwards stops 1 s short of the end so the track finishes through the
ordinary end-of-stream path (which advances the queue) instead of relying
on seek-to-exact-end, which decoders disagree about; an unknown duration
has no upper clamp. The engine emits Elapsed from the seek path itself,
because tick() skips a paused sink and a paused seek would otherwise show
the old position until playback resumed. An unseekable source (SoundCloud
HLS) warns server-side and changes nothing.
Ctrl-b/Ctrl-f join the existing control-chord family; plain f still toggles
the spectrum because lookup compares every modifier but SHIFT exactly. In
the browser Ctrl-f would open the find bar, but the keydown handler already
prevent_defaults any chord that resolves.
Seek is deliberately not tested through the playback loop: every test there
builds a real Player whose engine thread opens an audio device, so a test
that awaits a player reply passes or hangs depending on whether the machine
has working audio. The arithmetic is tested as a pure function, and the
rpc -> command mapping (the layer the paste bug lived in) in rpc.rs.
Verified: 20 audio-player tests (5 new: i64::MIN/MAX, zero duration,
sub-second tracks, composition, near-end saturation), 95 crabidy-server,
119 cbd-tui, 21 cbd-web, 58 server tests with --no-default-features,
workspace clippy clean under -D warnings, fmt clean, wasm bundle and book
build. Not exercised: an actual seek through an audio device.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The previous commit fixed QueueManager::insert_tracks to insert at an index
but left the paste path unchanged, so pasting behaved exactly as before.
PlaybackCommand::Insert built a ResolveKind::InsertAfter(position), and that
op compensated with a + 1 — which cancelled the fix on the one path paste
actually takes. Every test I had written drove either the primitive or the
op directly, so nothing caught it.
ResolveKind::InsertAfter is now InsertAt: the index insert_tracks takes, no
offset. The Insert command passes its position straight through, and the two
callers that mean "after" add the 1 themselves — play-next (`L`) passes
current + 1, and the op's chunk arithmetic is unchanged.
Three tests now cover the level that was missing: the Insert command at an
interior index pushes the row that was there down, the Insert command at 0
reaches the front (what `P` on the first row needs), and play-next still
lands right after the current track rather than on top of it. All three
would have failed before this change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
All on by default, so a plain build is unchanged (verified: the default
dependency set for crabidy-server is byte-identical to before). Tailor a
smaller binary with --no-default-features --features …
(architecture/build-features.md).
Compile-time features draw dependency boundaries; the existing
crabidy-server.toml providers list keeps doing per-mount runtime
toggling. The compile-time set bounds the runtime one: a provider built
out cannot be enabled from the config, and naming it earns one startup
warning rather than silence.
- crabidy-server: tidal · youtube · fyyd · abs · soundcloud · jamendo ·
fs · opus · spectrum · web-ui, plus the all-providers group.
- fs is local files *and* persistent state (D5): the /fs mount, the
content store behind /crabidy and /orphans, bookmarks/captures, queue
persistence, and scan. Without it Capture/SaveQueue answer
Unimplemented and scan says which feature is missing — never a panic.
- opus drops symphonia + symphonia-adapter-libopus, and with them the
bundled libopus C build (no more cmake requirement). It also decides
whether scan indexes .opus at all, so scan never indexes what this
build cannot play. An Ogg-Opus file in an opus-less build reports the
missing feature and is skipped like any undecodable file.
- spectrum drops realfft and the FFT task; clients just never receive a
frame. cbd-tui gains notifications (notify-rust, a D-Bus stack).
- crabidy-server/cbd features print the compiled set, and startup logs
it, so a tailored binary is self-describing.
Not gated, deliberately: [auth]/argon2 (a build ignoring configured
hashes would run open — fail-open security hole), and hls.rs /
spectrum_tap.rs / windowed_http.rs (no dependency of their own, so
gating them buys cfg noise and nothing else).
devenv gains check-features: the curated matrix (defaults, nothing, each
provider alone, each axis dropped, both worked examples, the client
crates) all clippy-clean under -D warnings.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
After a restart the queue is restored with the right current track, but
playback does not autostart -- the audio engine has nothing loaded and
the play state is Stopped. Space (TogglePlay) called unpause() and r
(RestartTrack) called restart(), both of which error out with "not
playing" because no source is loaded; only switching to the queue and
pressing Enter (SetCurrent) actually started anything.
Make the resume-style controls load the current queue track when the
player is idle: TogglePlay now plays the current track on any non-
playing/paused state, and RestartTrack starts the current track when
nothing is loaded (and still restarts the loaded one otherwise). Both
route through the same play() path SetCurrent uses, and are a no-op when
the queue is empty. Paused/Playing behaviour is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The player always opened the system default output device. On a
Raspberry Pi that default is often HDMI, so playback ran but nothing
came out of the headphone jack or a USB/DAC -- "it plays but I hear no
sound".
Add an [audio] device option to crabidy-server.toml: a case-insensitive
substring of the output device name (a memorable fragment is enough).
The player engine opens the first matching device and falls back to the
system default with a warning if none matches. Absent config keeps the
system default, so existing setups are unchanged.
To discover the names, a new `crabidy-server audio-devices` subcommand
(also on `cbd`) lists the output devices and marks the one the current
config selects, using the same match the server applies at startup.
Plumbing: audio_player::output_device_names() enumerates via cpal;
Player::new(Option<String>) replaces the device-less construction
(Default = new(None)); Playback::new takes the device and serve() reads
it from settings. cpal's name() is deprecated in favor of description(),
but name() returns the ALSA-stable string users see in `aplay -l` and
match against, so it is kept behind a documented #[allow(deprecated)].
README documents the [audio] device option under the Pi/config section.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A queue replace starts playback from the first resolved chunk. If that
chunk's track is is_skipped, or is so short it finishes before the next
chunk resolves, play() found nothing playable and stopped the player --
and the later chunks return None (append mode), so playback never
resumed even though playable tracks were arriving right behind it. The
queue sat stopped with tracks in it. This is exactly the short/skipped
leading-track case the read-ahead is meant to cover.
A pending op now carries a wants_start flag: set when a chunk makes a
track current, cleared only once a start is confirmed (play now returns
whether it handed a track to the player). While set, each arriving chunk
retries the start from the current position -- next_playable_urls
advances past skipped/unplayable heads to the first track that has since
resolved. Once playback takes hold the flag clears, so later chunks only
extend the queue and never restart the playing track, and a user stop
after playback started is respected. An op whose whole resolve yields
nothing playable is dropped and the player stays stopped.
play() returns bool; the now-redundant play_if_some helper is removed.
Documented as architecture/progressive-queueing.md D5. Tests cover the
wants_start lifecycle (set on first current-making chunk, held across
later chunks, cleared on mark_started; never set appending behind a
playing queue).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The resolve forwarder walked the paths one at a time. That starts the
first track quickly, but refills the rest only as fast as a single
provider resolve -- so when enumeration is slow and the leading tracks
are very short or skipped, playback drains the resolved queue faster
than it fills and stalls into silence.
Resolve the paths concurrently under a read-ahead window that starts at
1 and doubles after each path completes (1, 2, 4, 8, 16, then steady
16). The first path still resolves alone, so time-to-first-track is
unchanged; the window then grows geometrically, so the resolved queue
runs exponentially ahead of linear playback and a short/skipped head
cannot catch it. The cap bounds concurrent provider load.
Chunks are still forwarded in strict path order -- the forwarder fully
drains the oldest in-flight resolve before the next -- so concurrency
never reorders the queue, and the per-op cursor and "first chunk starts
the player" semantics are untouched. Cancellation drops the in-flight
receivers, stopping every concurrent resolve at once.
This is a read-ahead over paths; a single collection is still enumerated
by its provider's page streaming, so the win is for multi-item
selections. Documented as architecture/progressive-queueing.md D8.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The browser client already sent stored credentials and showed a login
form, but only when the server answered UNAUTHENTICATED -- i.e. only
when every role was guarded. With a fallback role configured, an
anonymous browser silently connected as that role and was never offered
a way to log in as a higher one.
The server now reports its auth on/off switch on the InitResponse
(auth_enabled, field 8), which is reachable anonymously. The RPC handler
stamps it from Authenticator::enabled(); the playback loop, which owns
queue state and not the auth config, leaves it false.
On first connect with no stored credentials against an auth-enabled
server, the web client raises the login dialog. It is dismissible --
"continue as guest" keeps the unauthenticated fallback role -- and is
shown once per session so stream reconnects do not nag. When the server
denies anonymous access outright (UNAUTHENTICATED), the same dialog
appears without the guest option, because credentials are then the only
way in.
Docs: architecture/roles-auth.md and web-client.md updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace /queues + /bookmarks + /captures with one /crabidy fs provider
whose track tomls link into a content-addressed store that de-duplicates
audio by provider id and by content hash (architecture/crabidy-store.md).
Green-field: no data migration.
- crabidy_store.rs: CrabidyStore owns the state tree (state_dir/crabidy)
and the data store (data_dir/crabidy); StoreIndex derived from the
.cbd-store.toml sidecars. save() enumerates a source into a temp folder
and swaps it in atomically (conflict refuses); capture_track dedups
(already-stored -> provider-id -> hash -> new). Queue persistence lives
here now (persist_current/load_current/save_snapshot/spawn_persister).
- capture.rs: reduced to enumerate + Downloader::download_to + Progress;
removed the Sink/capture_into/download-to-toml machinery.
- orchestrator: one crabidy_client + crabidy_store, single crabidy_owns
routing; get_lib_node annotates captured tracks via the store index.
- rpc: capture_error_status helper; save_queue link-saves the live queue
into /crabidy. playback persists/restores via CrabidyStore.
- tidal/youtube set Track.provider_item_id (track id / video id).
- cbd-tui: /crabidy/current, captured | row marker, delete confirmation
removed (deletes never touch the store), cache-invalidation + help text.
- delete bookmark_store/capture_store/queue_store; supersede their docs.
See plan/summary.md for deviations (SaveQueue RPC kept; fs id left empty;
shallow folder marking).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Stage 1-2 of the crabidy-store dev-flow (architecture/crabidy-store.md,
quality/, plan/): one /crabidy provider replacing queues/bookmarks/
captures, with track tomls linking into a content-addressed store that
de-duplicates by provider id and content hash.
Additive, build stays green:
- proto: Track.provider_item_id + is_captured; LibraryNode.is_captured;
LibraryNodeChild.is_captured (swept all literals).
- fsdy: Playable::Store + PlayableSpec.store, 5-way cardinality,
from_track_store, Client.with_store_root + store resolution.
- crabidy_store.rs: StoreSidecar/ProviderEntry/StoreIndex/CrabidyStore
type + method surface (bodies stubbed for the implement stage).
- supersede bookmarks/captures/capture-deletion docs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Toggling mute did nothing: the server logged a FIXME and never touched
the player, and the TUI ignored the Mute stream update. Now the player
engine mutes by zeroing the sink volume and remembering the level to
restore (setting the volume unmutes), ToggleMute drives it and
broadcasts the new state, the TUI shows a Muted marker in the
now-playing pane, and the web client mute button already reflected the
Mute update so it now works too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Download captures now write straight into captures/<name>: satisfied
entries are reused, uncapturable tracks are recorded as skipped tomls
(a new fourth playable, marked red in the TUI and skipped by playback
with a bounded pass), and a failed run keeps its progress so capturing
the same name resumes it. The capture RPC replies on acceptance and
streams CaptureProgress over the update stream, rendered as status
lines in the library pane; help and the input overlay warn that
captures are slow. Colored list items switch to a dark foreground
under the focused selection bar so they stay readable.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
crabidy-server and cbd-tui become libraries with thin mains:
crabidy_server::serve(addr) hosts the whole server stack,
cbd_tui::run(config) the client loops. The new cbd binary logs both
halves to one file, starts the server in-process, waits for the socket
(adopting an already-running standalone server on an occupied port),
and runs the TUI against it over the unchanged localhost gRPC wire.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Queues now survive restarts, built entirely on the fs provider:
fsdy::Client is instance-mountable and a second, read-only instance
serves <config>/crabidy/queues/ as /queues. Every queue is a folder of
order-prefixed link track files plus a hidden state sidecar, written
only by the new QueueStore (tmp-and-swap). The playback loop streams
every queue change through a latest-wins watch channel to a debouncing
persister task and restores queues/current/ (tracks, position,
modifiers) at startup without autoplay. w on the queue pane asks for a
name and drives the previously stubbed SaveQueue rpc; reloading a
saved queue is just queueing /queues/<name>, since link entries
rewrite to their targets at listing time. The old "no links into /fs"
parse rejection gave way to one-hop link semantics so queues can
reference fs tracks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Resolving a nested node used to collect every track before the queue
changed: one broadcast at the very end, playback only after the full
walk, and the playback loop blocked for the duration. Now provider
resolution streams bounded chunks (tidaldy: one per 50-track page), the
playback loop applies and broadcasts each chunk as it lands, playback
starts with the first chunk, and Replace/Clear cancel in-flight
resolves down to the HTTP fetch. Queue.resolving (additive proto field)
drives an animated-dots pseudo-item in the TUI queue pane.
Also fixes Enter on a non-queueable library item blanking the queue
while audio kept playing, and the reversed album order left by the old
LIFO walk.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Identifiers like node:tidal / node:playlist:<id> / track:<id> are
replaced by absolute, hierarchical paths that encode the position in
the library tree:
/ global root
/tidal provider root
/tidal/playlists/<id> playlist (tracks inside)
/tidal/playlists/<id>/<track> track
/tidal/artists/<id>/<album> album
/tidal/artists/<id>/<album>/<t> track
- proto: uuid -> path, uuids -> paths (same field tags, wire
compatible); crabidy-core gains ROOT_PATH, parent_path, join_path,
path_segments helpers with unit tests
- ProviderClient gains is_track_path; the orchestrator routes by path
prefix and exposes a single ResolveTracks command (track path ->
that track, node path -> flattened subtree), replacing the
track:-prefix sniffing in the playback loop
- tidaldy parses paths into a typed TidalPath enum; node parents are
derived from the request path, which removes the album.artist
unwrap() panic; the network-dependent scratch test is #[ignore]d
- TUI navigates by paths
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The old pattern passed a Span in every channel message and entered it
with a guard that was held across await points, which misattributed
events from interleaved tasks. Messages are now {span, command} pairs:
the span is captured automatically at send time (Span::current) and the
consumer instruments the whole handler future with a child span
(playback_command/provider_command with a command name field), so events
are attributed correctly across the queue boundary and all the manual
in_current_span() plumbing is gone.
Also:
- server: EnvFilter with RUST_LOG support (default: own crates at
debug, rest at info), log-crate bridge for symphonia/cpal
- cbd-tui: logs to a file under the state dir (the terminal belongs to
the TUI), EnvFilter, no more println into the alternate screen
- tidaldy: fix misused levels (error->debug), structured fields,
payload dumps moved to trace, login flow at info/warn
- no panic on missing notification daemon in the TUI
- no panic on backwards clock steps in QueueManager
- provider init errors propagate instead of expect()
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- tonic 0.9 -> 0.14 (tonic-prost/tonic-prost-build split), prost 0.14
- ratatui 0.20 -> 0.30 (Frame no longer generic, Line instead of Spans),
crossterm 0.29
- rodio 0.17 -> 0.22: replace the custom symphonia decoder with rodio's
built-in decoder, seeking (try_seek) and position tracking (get_pos);
end-of-stream is now signalled via an EmptyCallback source with a
generation counter so a replaced track can never emit a stale EOS
- replace the vendored stream-download crate with the published
stream-download 0.24 (rustls), with a 30s open timeout
- reqwest 0.12->0.13 (rustls/webpki-roots/query features), base64 0.22
Engine API, rand 0.10, flume 0.12, thiserror 2, dirs 6, toml 1
- unify everything under [workspace.dependencies]; drop unused deps
(once_cell, serde_json in server; confique, secrecy in tidaldy)
- devenv: add protobuf (protoc) for prost-build
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>