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CI release / stable / cross-${{ matrix.target }} (x86_64-unknown-linux-gnu) (push) Successful in 4m52s
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CI release / stable / cross-${{ matrix.target }} (aarch64-unknown-linux-gnu) (push) Successful in 6m7s
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CI release / stable / cross-${{ matrix.target }} (armv7-unknown-linux-gnueabihf) (push) Successful in 7m5s
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CI release / stable / cross-${{ matrix.target }} (x86_64-unknown-linux-gnu) (push) Successful in 4m52s
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CI release / stable / cross-${{ matrix.target }} (aarch64-unknown-linux-gnu) (push) Successful in 6m7s
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CI release / stable / cross-${{ matrix.target }} (armv7-unknown-linux-gnueabihf) (push) Successful in 7m5s
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parent
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@ -3,7 +3,7 @@ run-name: CI release
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on:
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push:
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tags:
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- '*'
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- 'v*'
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jobs:
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release:
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@ -222,6 +222,7 @@ impl PlayerEngine {
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SEEK_TO.store(time.as_secs(), Ordering::SeqCst);
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// FIXME: ideally we would like to return once the seeking is successful
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// then return the current elapsed time
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// Cond-var might be needed to sleep this (seeking takes time)
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Ok(time)
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}
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